Revolutionizing Aircrew training through virtual reality

  • Published
  • By Master Sgt. Ted Daigle
  • 307th Bomb Wing

A new virtual reality trainer is one step closer to potentially transforming the way  B-52 Stratofortress student-pilots train for combat.

The Virtual Reality Procedures Trainer, released during a milestone demonstration of its capabilities July 7 at StrikeWerx in Bossier City, Louisiana, may even change the entire Air Force bomber community’s approach to training.

The VRPT is the brainchild of Maj. Mark Budgeon, currently assigned to Air Force Global Strike Command, Maj. Brandon Wolf, 307th Operations Support Squadron and Maj. Justin Stephenson, 11th Bomb Squadron Chief Pilot and Chief of Innovations.  

“Our adversaries are getting much better, much faster,” said Budgeon. “This system has the potential to revolutionize the entire training process and make our student graduates better.”

The three Airmen teamed up with King Crow Studios, a virtual reality training company from Baton Rouge, Louisiana, to develop it as part of a larger learning management system that uses virtual reality with an embedded instructor to teach and grade B-52 student pilots.

Members of the 307th Bomb Wing, 2nd BW and Air Force Global Strike Command watched as a demonstrator from King Crow Studios put on virtual reality goggles to access a 360-degree, virtual replica of the jet’s cockpit. 

The demonstrator was able to practice going through the entire ground procedures checklist just as a student pilot would prior to take-off.

During the demonstration, Budgeon, an active-duty Airman, and Wolf, a Reserve Citizen Airman, explained several ways the VRPT can improve current training practices.

Practice makes perfect

The main advantages of the VRPT are its potential to reduce human bias in instruction, provide better access to training for student pilots, and give students immediate feedback that lessens the chance they develop poor habits in the early phases of training.

Wolf explained that current technology used in student pilot training limits hands-on training opportunities. Due to logistical concerns, student pilots don’t have 24-hour access to instructors or training tools.

The VRPT has the potential to eliminate that problem.

It employs virtual reality goggles, a computer and two hand controls. These portable items can be used almost anywhere to generate the virtual B-52 cockpit.

“It would be accessible to them all the time, so they can take it home and practice,” said Wolf. “They become familiar with it, and we won’t get that deer-in-headlights moment when they first get in the simulator or B-52.”

The program also has the capacity to collect data on student performance with time stamps that show speed and errors.  That data can be used by instructors to provide immediate feedback.

“It catches mistakes early on a human might miss so that instructors can create a process for correcting them,” said Wolf.

The three pilots also stressed ease of use with the new system.

“Its operating system in intuitive, so all we have to is hand it to them and say ‘go’,” said Budgeon.

King Crow Studios is scheduled to produce a complete VRPT prototype later this year.

Budgeon, Wolf and Stephenson hope the trainer moves into the third phase of the contracting process and is adopted by the 307th Bomb Wing to train all incoming B-52 student pilots for the Air Force.

If adopted, the three Airmen are eager to press forward with similar trainers for the jet’s weapons systems officers and electronic warfare officers.

Cody Louviere, King Crowe Studios’ founder, expressed optimism the three Airmen’s vision for the future will become reality.

“We can do anything in this environment,” said Louviere regarding the training capacity of virtual reality. “We are here at the right time because the technology is advancing exponentially.”